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Such an engaging game! Had just 1 hour to play and ended up spending it all trying to finish it hehe (the A+Z trick was a nice touch, by the way).

Loved the tutorials and the art!

On the other hand, that final level, wow, it was tough. Had to retry many many times. It felt really good to finish it, though, like the one you get when you finish a Guitar Hero 2 song in hard mode and with 4 stars.

What might make the experience even better is for the pieces to always rotate 90 degrees every few frames, and for the player to be able to speed it up with space (the game would have to make sure there's no need to rescramble the pieces). It might give it a Tetris feel, so who wouldn't want that? :)

Oh! And, since most of the mechanics are centered around the keyboard, and it's very likely one'll have to restart the current level pretty frequently, the player should be able to select the levels with the arrow keys and press Enter to start playing. Having to use the mouse just to start again felt a bit annoying sometimes.

It was really fun, and with the right amount of challenge thrown in to the mix ,:)

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Wow, thank you so much from both of us, it's really cool to hear that you enjoyed the game so much!
These are all very good suggestions, thank you! If I ever come by to further develop this game I'll make sure to come back to them :-)

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I like the idea and the visuals. Timing the rotation with the weirdly bouncy movement is a bit annoying,  and quite hard and breaks the flow a bit. Maybe you could have stopped rotation when the player presses an arrow key and lock it in that rotation?

Thank you!

While playtesting this was the point that most people struggled with but they ask told us to leave it the way it was since it made for a more interesting experience. Maybe as a toggleable option for a future update?

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I think if the movement was faster or the rotation slower it might make for a really fun mechanic, it does definitely add challenge. The way it is the piece rotates a lot between pressing the key and reaching the target and the bouncy movement makes it harder to predict, so rather than making me act faster to pick a target before the rotation changes, it makes me slow down to time the movement, if that makes sense. It's not a bad mechanic overall, it just doesn't quite fit in with the rest yet.